Status quo stellaris. A war that ended in a status quo. Status quo stellaris

 
A war that ended in a status quoStatus quo stellaris Basically, it reinforces a status quo that keeps the playerbase intact, but that's it

As you've witnessed, a status quo causes all the systems you've conquered to be formed into a new independent empire. The Stellaris system sounds bad, and actually isn't very historical. And the last thing you only can demand empieres to become your vassal if they are weaker. BUG: Ideology war not forming new empire on status quo. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. Steps to reproduce the issue. Synthetic: "Synthetic Awareness". - When does the system flip to being mine?Warfare is a recurring theme in Stellaris. NuclearKiwix • 1 yr. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. So how does this work?Impose Ideology and Status Quo bugged? I just state everything and i hope it helps to clarify the problem. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. With Occupation percentage acting as a pro Status-quo Factor. Surrender will enforce all claims. Age of Wonders 4. This article is for the PC version of Stellaris only. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES. Then you just gain all your claims and the other saide gains nothing. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a tributary/vassal/liberated empire in service to the. 1 if console white peace means status quo ANTE, ie go back to the way things were before the war. Stellaris - Occupied planets not registering. I. Be aware you cannot get his homeworld if you status quo and you need of course a world from him except his homeworld to lake a vassal. Hello Stellaris community,. I kicked out a former federation member and am now in war with it. Product/service. Not really. If both of you reach 100 war exhaustion, the war ends with status quo. You can normally get all your wargoals in a status quo deal. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. Impose ideology war, completely conquer some systems (including the capital), status quo the war. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. That is why i stay out of federations. That it only takes effect once the war is over is (in my oppinion) stupid. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. Also, exhaustion doesn't matter that much. Since the vassal was created from your empire, it will copy your tech and civics. Well, first, do consider surrender. I'm fairly new to Stellaris so I don't really understand everything. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. You actually reached 100% war exhaustion and didn't notice it. One day, and it's likely sooner than later, we'll likely see the Holy Fury of Stellaris and move on. • 5 yr. 1] [0f55] Thread starter Panzerslothen; Start date Dec 21, 2022;. 432. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the attacker for 10. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I’m playing as pacifist/Democratic, and have founded a. This empire that you split off follows your ethics, similar to a status quo in a war of ideology. We overwhelmed them, was score is like 30%/100% but the war doesn't end and I have no option to suggest peace to enemy (as I didn't start it). Settle for Status Quo Expected result: Conquered part becomes your vassal and you happily continue conquest of galaxy on another front. R5: As I was finishing off a neighboring empire that would get me border access to a fallen empire to get the dark matter tech, I got this notice that I was declared a galactic crisis. If you don't want to stop fighting, the game shouldn't force you into it. Subjugation Status Quo 2. i was led to believe. Since you're not the person who declared war, you can't ask for the status quo. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Ein Status Quo fällt in diesem Fall wohl eher flach. Well, first, do. NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. Trabber Shir Feb 28, 2018 @ 2:23am. Stellaris: Bug Reports. Occupied unclaimed planets will become a new empire as a vassal. Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. Currently fighting a war with my neighbor to free 7 of his 9 subjects, and was wondering: if I ended Status Quo, would they fall back under the other Empires purview or would they come over to my side? Mostly cause I don't wanna spend a half a century occupying all of his and his allies planets lol. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. . But in the second war, against another enemy, i occupied all of my enemy's planets, but as i asked them for status quo, it gave me a white peace. Several times in a row now, some nation declared war, I ran a defensive war, tactically intercepting their main fleets, driving them back after their initial pushes, then they just swarm with small fleets, fly by my defensive stations at the border which makes them pretty much useless and take lots of the tiny systems until. There's no reason 'Status Quo' should automatically mean 'Status Quo Ante Bellum'; the fact you have to add those extra words on kinda gives it away. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. War exhaustion is just the timer - when a side can enforce a status quo peace. Defensive war. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. While I can handily defeat any empire in. So the end goal of a containment war is to destroy the threat, how you choose to do this (wipe them out completely or. 1) Release the subject. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. If you watch a youtube video you can basically predict the future and cheat the game, as major threats are not as scary twice in a row to a serious gamer. Systems that aren't claimed are completely unaffected by status quo. A status quo, both parties trade their objective wins. My ally received nothing. i was led to believe. ago. Containment is a total war casus belli (claims and such isn't necessary in a total war and you get stuff you take instantly rather then after the war). A couple of things. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. 3. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. You only take occupied systems in a status quo peace if you have claims. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. We have many fully occupied systems in the territory of an enemy vassal (all but the capital, which is defended by a space dragon), including colonized worlds. The empire also gets a huge opinion boost with you. And in Stellaris status quo is not the same as a white peace. The term status quo ante bellum (often shortened to status quo ante) is a Latin phrase meaning "the state existing before the war" so that would be peace. you can take a status quo at any time if they won't surrender. Hovering mouse over the current total gives a breakdown that is pretty self explanatory. C. 0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. It feels weird to expend so much effort just so other empires will hate me again, but the alternative is a galaxy trapped in the status quo. Forced Status quo lost captured worlds . Once you have claims, when you go to war, the sectors that you have claims on, when occupied, will only fully transfer to you when either a Status Quo is agreed, or a Surrender is given by the opponent. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. So, in order to keep a system I've won in. If it's not a Total War, you only gain occupied systems you've claimed. - according to status quo tooltip "will result in a white peace, without border adjustment. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. but I have over a dozen planets in that. . In a normal war you only get systems occupied with a claim on them, when doing a status quo. 2. i was led to believe. An independence war is relatively easy to win, since you just have to achieve a status quo to become independent. Gerglagagerk Ravenous Hive • 7 mo. . Best. • 2 yr. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. In fact, as long as there’s an empire that’s not a Fanatic Pacifist, war will inevitably break out. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. 99. 17. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. I believe there's an exception for systems with inhabited planets as I think you have to have actually invaded them, but I'm not sure on. Can anyone help me. So how does this work?I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Fluff Busting ( FB ) Purity. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. Relations. When your AI friends start a war, they don't go for status que when the other empire hits 100 %, they only go for status quo when your federation hits 100 %. #1. I sort of knew going in that there was a nice benefit to settling status quo in a broadly successful war of Subjugation: the new empire created as your Vassal will have your ethics, meaning they won't be disloyal. App page. Declared war on an inferior empire, not realizing that they had an defensive pact with someone. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. My war leader was prevented to ask for status quo during more than thirteen years because the enemy wasn't occupied at 100% by our forces, until the enemy chose to submit to our. With Subjugation, it will be your subject, and you can keep them or integrate them as you wish. A war that ended in a status quo. Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. And if they are in a federation you would need to fight. Ideally they should face mounting unrest and. For instance: In the relatively early game, I made some claims on the enemy's systems (which cost a lot of influence), and completely destroyed this empire. Claims are also required for a Cassus Belli to start a war. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. Status Quo peace after an Ideological war is not creating a new faction. 3 But if you're a fanatical purifier using the total war CB (territory immediately changes ownership upon occupation) status. Liberation wars help get you like-minded allies, and can also be used to break up. This requires an overwhelming victory and your WE still low enough. x empires in the same time. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. If the Galactic Community was founded a Resolution to ban joining one or both sides will become available. Your ally, not you, was the war leader and he forced peace. . Shad May 18, 2018 @ 5:08pm. The value, and economic power of systems are not taken into account for this war goal achievement. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. Trabber Shir Feb 28, 2018 @ 2:23am. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. 2. Army Pea May 28, 2018 @ 5:42pm. A. DevilCraft Fishing. Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. ). Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the. Thread starter VetMax; Start. It's the unfortunate downside to not being the primary war declarer. . Stellaris. I can move the window around but can't close it. The status quo screen said that " If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into an empire with the attacker's ethics and the. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. You can also request a status quo if you would like to end it but only have partial objectives. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. And with the current mechanic you lose the ability to force status quo when the opponent war exhaustion is 100%, so you are totally dependent on the AI decision to end the war. ago. Maybe. If you run any mods, deactivate them and test if the problem persists. no, the game says the war will end and any conqured systems will transfer. 3. You weren't "winning" all wars if you were going for a partial status quo. . You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. Why my ally received nothing while he had much better success than me. Nightmyre Mar 21, 2020 @ 12:47pm. Iklaendia • Voidborne • 5 yr. 5. Surrender means the other empire's goals are automatically granted. . 6. Making new claims during a war is more expensive. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually. It just gives you the claims in occupation like its a normal conquest war right now. Most of the time you do not need a declared victory to gain your goals. Take a system if you can, not needed. I had conquered 5 systems, including the home system. If you are an empire that needs claims you get the all the planets you claimed and conquered in a status quo ending. And since you can't have a vassal without planets you didn't get anything out of the war. For AI main combatants: When the enemy is willing to automatically accept a Status Quo peace, fleet strengths are either close or unfavorable, the AI's own war exhaustion is > some threshold (maybe 60%) and it stands to come out ahead in both systems and colonies, it should have a 5% chance each month of proposing a Status Quo peace. Status quo and vassalization. Gerglagagerk Ravenous Hive • 7 mo. You can force your opponent to accept a status quo when they reach 100 war exhaustion, and vice versa. In the case of a vassal and an Overlord, you can declare war if you want to break free from its rule and act as an independent subject. why when i press status quo they get my teritories ? theres is the same result when i press surrender. Because in a conquer war you can only take over the systems you claimed after ending the war with a status quo or victory. For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. Occupy those systems completely. Also helps keep vassals and protectorates loyal. There is a 25 point difference between the. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. After all the game wants to slow down the strongest empire a little bit with claims, so you can't. unclaimed systems will return to their original owners. Yes, that can end in a status quo, so long as it isn't the War in Heaven. Just hold what you have and wait for their exhaustion to rise, then settle status quo later. . #3. Generally that means occupying planets. by info i read and previous wars. How do I make sure I get all systems I claim? Related Topics Stellaris Real-time strategy Strategy video game Gaming comment sorted by. Status quo should trigger about a month into the save. What I always do in the early game when influence is tight is to claim just the systems with planets, then occupy just the planets. r/Stellaris. If neither side has fully. Please enlighten a ♥♥♥♥♥♥♥ noob before I go back to HOI4. Status quo ante bellum means both sides withdraw behind the borders from before the war. Since the vassal was created from your empire, it will copy your tech and civics. Anyways I’m attacking an enemy and I’ve claimed a few random systems, 2 systems with some colonies, and their capital system. The capital will not be part of the new vassal empire. Force peace and then return to your empire by typing. Stellaris - "Country of" Empire name bug [3. Trust growth is a bonus to how fast they begin trusting you. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I joined federation and it started liberation war to neighbours. 12 votes, 16 comments. This is accomplished in a variety of ways but is often affected by War Fatigue. Clicking the button will show a view where all of your and your opponents demands are listed (similar to how the war demands pre 2. [Cepheus v3. This as a negative thing, Stellaris is not incomplete, but, like its bigger brother Crusader Kings 2. The other alternative is to wait until your alliance's war exhaustion reaches 100% at which point the AI will accept a status quo. Got it, thanks! 1. It feels like a special '♥♥♥♥ you' button that the AI gets to press whenever the war. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. ??? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêI just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Ok, no claims on the occupied system is the issue, I read the in game text as saying. However, the vassal flashes into existence for a moment, then vanishes, leaving the territories completely nobodies. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. And decades of military occupation holding foreign land. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. Went for status quo, from both empires one planed/system keeps beeing their own, and they keep surving after status quo. 1. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. #3. In Stellaris, the effect of victory in war is to achieve your official, on the record goals for the war. Having the option to coordinate that with your AI allies would be nice. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. Go to Stellaris r/Stellaris. And policies were put in place to stop the worst of the resistance, but under. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. this means that. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. Gilded_Archer • 10 mo. So how does this work?Surrender and status quo are two different things. This makes it significantly more difficult to maintain branch offices as a megacorporation needs to not only defend successfully, but to defeat them completely. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically. i was led to believe. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. If it is still far away I just keep advancing till it is greenlit. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. the forced status quo at 100% war exhaustion is just too easy to exploit and if you go for lvl 2-3 out of 4 starbases, you're absolutely fine with maxxed out starbases as sole defenses. Status Quo on impose ideology? I just got surprised by Stellaris once again Stellaris'in. 4 - Wait for a WE-forced status quo on the federation. I settled for a 'return to the status quo' and all but 1 system became a protectorate so. A status quo is not annihilation. Are you sure you're using the Colossus war goal, and didn't select. Stellaris Dev Diary #312 - 3. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Instead, the borders didn't change, and. Once their war exhaustion reaches 100%, you can force a status quo peace. . Occupied planets have the flag of the original. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Jerry Jul 28, 2018 @ 11:29am. Let then engage the citadel, then jump in with your. When you status-quo a war of subjugation, a war to subjugate, a war to vassalize. So i reloaded, to check if i missed that planet. OK, I'm a bit confused. This is a brief tutorial aimed at new players to Stellaris. The only connection between the two are that claims give you the Conquer casus belli, whose goal is to conquer the claimed systems. 2. Buster_cherryUA. As for the first one, I'm fairly certain you have to win the entire war. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. I don't get any message. After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3 systems I had claims on, but also the 5 more i had occupied (no claims) including one with a planet, which became part of my new Vassal, with good relations too. Once their war exhaustion reaches 100%, you can force a status quo peace. } – Either a weight number or a block, containing: modifier_rule fields. Declare peace (status quo). Last edited by Elitewrecker PT ; May 28, 2018 @ 5:42pm. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. A white peace is when you just call the whole thing a wash and everything stays where they were before the war started. It depends on the stakes. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. ago. The only time a Status Quo peace results in no border adjustments. I recently started a subjugation (vassalization) CB and steamrolled their whole empire, but I'm torn between Status Quo and enforcing complete vassalization. Humiliation won't kill you. this will give you the systems you've claimed at the end of the war. that status quo means you gain all systems you. I've had this ♥♥♥♥ happen to me in two wars now and I'm incredibly frustrated. then remain the status quo so this way it doesn't trigger the uprising event. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. you must claim every system you want to take, status quo gives the systems you claimed and hold, while they get whatever they claimed and hold. Best. Just like the player can at most be forced to a status quo after 2 years at 100%. The effect of a status quo peace is that each side achieves the portion of their official, on the record goals for the war that their military successfully secured. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Video Game. 1. 17. If neither side has fully occupied systems they have claims on it becomes a de facto white peace. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). . . Yet they reject a status quo peace even though they've lost. Stellaris. . Because my plan is to vassalise it, i declared war with "impose ideology" causus belli. that status quo means you gain all systems you. Mechanically, status quo, as well as 10 year truces, is in the game as a deliberate anti-snowballing mechanism to make sure one power does not grow into an all. What typ of War, what your demands are etc. Brought me to the conclusion that i should send small armies to enemy planets, just to lose them and drive up our exhaustion. Stellaris has been made non-playable in the long term due to it scripting, for example if you come across a script once you'll beable to predict it. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. (The only other outlet I have is blocked by a very powerful neighbor. ) The tiny civilization just has one. Gilded_Archer • 10 mo. Okay so how about this. Reply. 5 What version do you use? GoG What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis,. Go for status quo or full victory. (plus they were at war with someone else, might screw with the Acceptance. So i reloaded, and saw that his allies occupied half of my vassals. This is much of why it does such a terrible job of developing planets or doing war in the first place. How does the status "quo work"? I understand the basics of the system, but how does it work. And previously I settled the war by achieving the war goal but the branches were still there. Signing a status quo peace deal simply stops the war with whatever borders you have at the time. That then leaves you with a happy bootlickers, can trade them the old capital or create another 1 system vassal, and a 1 system weak enemy that really hates you who you. Click make claims. 2 - Declare war on the federation. l_x_fx. war exhaustion is the percentages you see down in the bottom right on the little war icons there. You can force your opponent to accept a status quo when they reach 100 war exhaustion, and vice versa. Close to the end, a small force of the enemy entered my systems and destroyed my outpost. Heavy emphasis on the fully. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. When I status quo peace in my subjugation war it instead tells me that choosing this option will "War goals are disregarded and both sides seize occupied claims" - and does exactly that, giving back. In a status quo you only get what you occupied as a newly created vassal / tributary. Can consist of any number of the following: status_quo, surrender, demand_surrender. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. "Achive war goal" is really only needed if you claimed everything. Yes. #13. I've settled on status quo, expecting to split the empire in two, and have part A, that I am occupying, become my vassal. Basically, you're people are sad because you got your ass kicked and the enemy empire rubbed it in your face. If it ends in status quo and any planet systems fully occupied, then a new empire is created at the end of the war from all fully occupied systems with the imposers ethics and government type. Hey guys, I have been fighting a long war vs a pair of empires in a defensive pact. So I invaded conquered systems and had my armies take a planet. The enemy will only "surrender" when the total victory option reaches green. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating. ago. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. 'as it stands currently'. From what I understand, you gain control of all the planets you occupy in status qou (as does your opponent). Any empire that has been at 100% exhaustion for 2 years can be forced into a status quo. The only difference is that the defender, the overlord, cannot use an alternate war type on the defender. Basically, it reinforces a status quo that keeps the playerbase intact, but that's it. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. Well it depends.